Designing a Main Character

In this post I want to talk about some of my thought processes and inspirations for Valerie's sprite design. She's the player character of a 2D platformer game, so there were several things I needed to consider before committing to it. I'm no professional, so take any of this advice with a teaspoon of salt! Let's get into it. Colours This is her bouncy little idle animation in the game. One of the first things you might notice is the limited palette. Each colour only has two tones - light and shade, which limits the level of detail and gives a slightly cartoony look. It does however give the very valuable bonus of efficiency! I want to be efficient, but one shade per colour is a bit much... I'm only one person, and I knew from the start that the main character would have lots of animations (she has 687 frames at the moment). Making these animations is one of my favourite bits, but the more colours you use, the more time-consuming it will be to make each sp...