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Showing posts from November, 2024

New mechanics!

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This is going to be a short post in which I'll talk about a new game mechanic that I've added. Or rather, a mechanic that I've made changes to. It's been over a month since I've started this blog about my game, and I'm happy with the 3 little articles I've been able to put out. So far they've only been about things I've already made, but I wanted to write about something new! The Boost The boost mechanic is something that's been present in the game for a while, but I've recently felt it's not quite right. Previously all it did was change your momentum in the air to match the direction held. For instance, if you held to the right while pressing the boost button, your momentum would immediately switch to that direction. It felt nice and snappy, but it added a level of freedom that took away from the potential depth of it a little bit - the fastest way to get along the ground was always to jump and boost immediately, and there was little mot...