Game Anglia Festival and Demo Release!

Last week I attended Game Anglia Festival, an event where indie developers, studios and students could submit their games to be played by the public. I submitted it by giving them a download of the game and a gameplay video (in case they weren't able to play it for whatever reason), and they thankfully let me showcase it at the event! In this post I'll briefly go over what that experience was like - the equipment and materials I brought, prior play-testing, what I learnt from watching people play, and my overall takeaways from it. The Setup I had 3 setups available for people to play on - a laptop, a PC, and a Steamdeck. The monitor at the top acted as a nice little poster with some gameplay in the background. Having 3 setups meant that people were less pressured for time and could get immersed in the game, while still having a decent number of people playing over the whole 4 hour event. This worked even better than I expected, with most people getting 20-30 minutes into ...